SUBMISSION FOR THE 2020-21 COMPETITION IS NOW CLOSED
Guidance for Competition Submissions
Each school can submit up to two projects to the final. You will need to submit your project via an online form and should include a PowerPoint presentation, your storyboard and any other supporting materials. If more than two teams took part in the competition but didn’t get through to the final two projects, they can submit their names and a summary of their app idea to ensure they are recognised and receive certificates of participation from AWS.
Please download the below submission guidance document for a detailed overview which you can share with your students.
Your final competition submission should consist of a PowerPoint presentation, no longer than 10 slides and should demonstrate how you came up with the idea for your app, the issue you aim to solve, your ideal user and how your app will be designed, including the technical features you plan to use.
Alongside your presentation, you should submit your storyboard and any other supporting materials. Supporting materials could include design templates, prototypes, your narrative and a video recording of your presentation.
Please see examples of presentations from previous years by clicking on the buttons below.
When creating your presentation, make sure that you address the points outlined in the judging criteria. We have inserted the criteria below, but you can also find it in the Challenge Pack and Teachers Pack.
For each statement in the criteria you will be awarded a score from 1 to 3 – 1 is little evidence, 2 is some evidence and 3 is lots of evidence. There are total of 100 points to be awarded and the criteria is broken into 4 sections;
- The Need/Problem/Opportunity (20 points) – Refer to Sessions 1 and 2 in the Challenge Pack.
- Does your app idea solve a problem in your school or local community?
- Have you clearly identified your target user i.e. who benefits and why they are important?
- Have you considered other points of view?
- Is your idea accessible and inclusive to as many people as possible?
- The Idea and Solution (30 points) – Refer to Sessions 2, 3 and 6 in the Challenge Pack.
- Have you shown that you have brainstormed your idea?
- How did you decide or choose your idea?
- What research have you done to support your idea? Do similar apps exist and why is your idea different?
- Does your app idea demonstrate long term benefits to your school or local community?
- The Technology (30 points) – Refer to Sessions 4 and 5 in the Challenge Pack.
- Which features from the tech cards does your idea use?
- Using the tech cards, have you thought about how your app could be made e.g. cost, data protection, skills required?
- The Submission (20 points)
- Have you submitted all of your supporting materials i.e. templates, storyboard, narrative and other presentation materials?
- Have you talked about the Amazon principles?
- Is the information you submitted clear and accessible?
- Have you provided a summary paragraph that sums up your app idea?
Presentation Top Tips
- Don’t use too much text – you want the audience to easily see the relevant information, so clear, short bullet points are ideal.
- Make sure the slides aren’t too busy – you need the audience to be able to focus on what is important. Try not to include to many animations as these can be distracting.
- Use colour and bold text to highlight the most important information.
- Have a theme that you use for all your slides to make it look really professional!
- Write a script to ensure that each member of your team is clear about what they will be saying.
- Have a practice run! This will help you feel more confident when it comes to the real thing – go back and watch the bootcamp video that gives you some tips on how to present your ideas!
Over the last two years, app designs have fallen into some common themes, such as Mental Health, the Environment and School Life. Check out page four of the Challenge Pack for more ideas. We have provided a brief explanation of some of the apps students have come up with and grouped them under themes below.
You can also see the apps and presentations from the teams that reached the Semi-Final for the 2019/20 Competition – HERE.
Mental Health and Wellbeing
The aim of this app is to motivate people to go outside, try new activities and meet new people. Studies shows that being active, connecting with others and trying something new can improve your mental health. This app will enable people to share positive experiences with friends, family and new friends.
ReciMe is an app promoting healthy home cooking by providing people with a range of recipes tailored to their dietary requirement and budget. ReciMe will keep recipes from online all in one place and you can enter specific requirements (budget and diets) to make searches easier.
This app is designed to improve the mental health of young people. Thoughts and feelings can be tracked in a daily mood tracker, with the app giving comments and advice. Students can also ‘pass on’ their update to someone in the school without having to speak to them faced to face, to get further support.
Book Savers allows pupils and staff to recommend books for the school library, and to find and purchase the recommended books from charity shops. Pupils and teachers can use the app to recommend books. When staff or students are in charity shops they can look for the books that are on the list and purchase them. Students are rewarded with house points for making recommendations and for purchasing books.
TRACK MY CHILD
This app would provide alerts and notifications to parents when their child enters a neighbourhood watch zone/police checked zone. Parents can select areas that they would like to be notified if their child enters them. It will have in-built features which includes calling and messaging (including emergency services if needed).
This app assists people to find a variety of clubs within their local community. It will provide an easy, safe environment for parents and children to locate safe, well reviewed clubs. It aims to benefit the wellbeing of students by encouraging them to take part in clubs to become more physically active and reduce screen time.
This app is designed to help young deaf teenagers communicate with their peers through translating speech and text to British Sign Language, and vice versa. The app makes it easier for young deaf people to communicate with their peers and teachers at school. This helps them make progress in lessons and become involved in social situations and will help them feel more valued and accepted.
This app is a spelling and hand-writing app for people with ADHD and Dyslexia. It has an Overlay mode that will change the colour of the screen to make it easier for dyslexic people to read. It also uses a spelling system so the user can practice words, and a hand-writing function that can be used with computer pens.
FORGET ME NOT
When teenagers are overwhelmed by homework, it makes it harder for him or her to complete assignments. This app was created to help teenagers with remembering books, organising homework and revision for exams, along with advice and topic quizzes from the curriculum.
HEAR MY VOICE
An app to allow young adults to shape and improve their local community by having their voices and concerns heard by decision makers. It allows young people between the ages of 8-17 to post their concerns for others to upvote and when the level of support reaches a certain threshold, it will be automatically submitted to local decision makers for further consideration.
ONCE UPON A PLACE
This app helps young people of all abilities and needs engage with their community and encourages socialisation outside of the home. Finding a local activity or club can be difficult especially if you have additional needs, so this app helps link people with a range of local opportunities.
Newstry aims to get young people to engage and read the news as well as raise the profile of local charities. The app provides news filters to ensure that children access news stories that are appropriate for them and users will be able to submit stories for publication on the app. Charity of the week will allow promotion of local charities.
This app is for creatives looking for their next project or for those who are wanting a more sustainable lifestyle. Eco-Crafty provides ideas and suggestions of how to turn your recycling into useful everyday products.
This app aims to increase awareness and understanding of how to recycle effectively in the local community. Young people are encouraged to pick up litter in their school and local community and are rewarded for their actions. The app looks to positively impact students wellbeing, by helping them to feel valued for making a positive contribution to the local environment.
An app to facilitate sale of second-hand uniforms in schools with the aim to reuse and reduce waste. Each school has an individual login to allow parents to view second-hand uniforms for their child’s school. It also offers a place for parents to find more affordable school uniforms for their children.
Creating a prototype of your app is a really great way to show the AWS GetIT Judges exactly what the app will look like, how it will function and the different features that it will include. It doesn’t have to be complicated – it could be used simply to give the judges a better idea of how your app design will work in real life!
Here we have provided some different methods for producing a prototype – click on the buttons below to see some examples.
- In the Challenge Pack you will find a phone template for you to create your prototype. You could print these templates and use your creative skills to draw your prototype.
- Alternatively, you could copy the template into Microsoft Word or Publisher and use the various tools, such as shapes and text boxes, to show roughly what the app will look like.
- You could also create a digital ‘working’ prototype on this website – HERE. The website allows you to create your prototype with working buttons and flows to show exactly how the app will work.
10 finalist teams will be invited to present their app ideas at the AWS Semi-Final, They will present to a panel of industry experts and the top two will go through to the final.
Even if your team hasn’t been entered into the final competition, all participants will receive a certificate of participation from AWS. Like this one here!